Please help me in building the project on travis.Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĭX12: Fixed a case where creating and destroying Renderers that use Dynamic Geometry as Ray Tracing Mode very often in ray tracing effects would cause the GPU memory to fill up quickly.Įditor: Added a UNITY_TEST_FRAMEWORK define constraint to filter out test framework assemblies from normal platform and asset bundle builds.Įditor: Fixed an issue in the Terrain Inspector that displays an error that can hide the Quality Settings section.įrameDebugger: Frame Debugger VRAM memory leak yes | sdkmanager “platforms android-30”.I have tried all possible solutions which I have seen on internet.Nothing helped me. Alternatively, to transfer the license agreements from one workstation to another, see *.To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.*.platforms android-30 Android SDK Platform 30*.build-tools 30.0.2 Android SDK Build-Tools 30.0.2*. > Failed to install the following Android SDK packages as some licences have not been accepted. But when we build the same project on Travis the build is getting failedĬould not determine the dependencies of task ‘:app:bundleExperimentalDebugResources’. I am able to build the project successfully on my machine. I have changed compileSdkVersion to 30 & buildToolsVersion to 30.0.2 in my android project.
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